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New frontiers: art in the digital age

In the six­teenth cen­tu­ry, it was the inven­tion of can­vas­es. In the nine­teenth, pho­tog­ra­phy. And today, it’s 3D print­ing, algo­rith­mic art, VR, AR, AI… Tech­nol­o­gy has always pre­sent­ed both chal­lenges and oppor­tu­ni­ties in the art world, and the indus­try today needs to be more adapt­able than ever.

One of dig­i­tal technology’s strengths is its abil­i­ty to con­nect peo­ple. Col­lab­o­ra­tion has been a key part of the cre­ative process for artists down the cen­turies, and online tools are mak­ing this process ever eas­i­er.

“The myth of the lone artist locked up in his gar­ret is very appeal­ing, but I don’t think it’s usu­al­ly real,” says Fred Deakin, a mul­ti-dis­ci­pli­nary artist, musi­cian and edu­ca­tor. “That said, the inter­net has ampli­fied the pow­er of the net­work like noth­ing before.”

In his role as Pro­fes­sor of Inter­ac­tive Dig­i­tal Arts at the Uni­ver­si­ty of the Arts Lon­don, Deakin runs inten­sive work­shops called Mod­ual, teach­ing stu­dents how dig­i­tal tools can help them to pool skills and cre­ate some­thing they nev­er could alone. We may be at the start of a new era of cre­ative col­lec­tives whose mem­bers are scat­tered around the world, only inter­act­ing through dig­i­tal media.

Tech­no­log­i­cal devel­op­ments are not only chang­ing how art is being cre­at­ed, but also what art is being cre­at­ed. Vir­tu­al and aug­ment­ed real­i­ty (VR and AR) are already hav­ing an impact, from the work being pro­duced by Mod­ual to pio­neer­ing exhi­bi­tion, The Dan­ger Tree, in which an AR smart­phone app lay­ers poet­ry, music and ani­ma­tion over oil paint­ings.

Deakin’s Project2 push­es the bound­aries of dig­i­tal art even fur­ther, mov­ing beyond the screen. Visu­als, dig­i­tal­ly drawn at the time, are pro­jec­tion-mapped onto the walls as the back­drop for a per­for­mance. It aims to make you feel as though the whole room is a VR head­set, a dig­i­tal­ly cre­at­ed world you can inter­act with.

Deakin says that “the expe­ri­ence has to flow – you shouldn’t even notice how high-tech it is, as you’re so involved in being emo­tion­al­ly engaged and entranced.”

Of course, tech­nol­o­gy doesn’t exist in a vac­u­um and inno­va­tions often come from cross-dis­ci­pli­nary exper­i­men­ta­tion, with tech­nol­o­gy cre­at­ed for sci­en­tif­ic or eco­nom­ic rea­sons fre­quent­ly co-opt­ed by the art world, and vice ver­sa. Today, 3D print­ing – though often over­hyped as ‘the tech­nol­o­gy of the future’ – is the area in which we’re most clear­ly see­ing this.

Cel­lule spe­cialis­es in bridg­ing the gap between med­ical design and the cre­ative indus­tries. Mol­ly Gavriel, a part­ner at the design stu­dio, describes their mis­sion as “using art and design to con­vey com­plex, vital ideas.” One of their cur­rent projects looks at ways of pro­duc­ing per­son­alised mod­els of hearts, which are used for pre-oper­a­tive plan­ning for trans­plant patients. The usu­al way of mak­ing these is expen­sive and time-con­sum­ing, but Cel­lule works with artists and design­ers and is pio­neer­ing new, sim­pler approach­es.

Cel­lule hopes that by mak­ing tech­nolo­gies like 3D print­ing avail­able to artists, they’re help­ing them expand their tool­box­es.

“If you don’t under­stand some­thing, you can’t cre­ate based on it. It’s impor­tant to com­mu­ni­cate these tech­no­log­i­cal con­cepts to artists, or in the long term they’ll have to rely on com­mer­cial­ly pro­duced tem­plates to cre­ate their art – it’s like the dif­fer­ence between know­ing how to code your own web­site, and hav­ing to use a tem­plate some­one else made.”

Of course, every­one involved also hopes this work will have a real impact on the suc­cess of heart surg­eries in the future, the stream­lined process mak­ing it eco­nom­i­cal­ly viable in more cas­es. As Gavriel points out, “many artists are express­ing a pure­ly cre­ative prac­tice, but art often serves a social pur­pose, too.”

Alexan­dra Warder – co-direc­tor of Bosse & Baum, Lon­don – sug­gests that dig­i­tal tech­nol­o­gy is help­ing small­er gal­leries increase their reach.

“Web­sites like Art­sy are a great exam­ple, plat­forms that gal­leries sign up to and use to sell to a larg­er net­work than might be pos­si­ble from a phys­i­cal space.” Sim­i­lar­ly, social media allows artists to “direct­ly mar­ket their work to col­lec­tors, buy­ers and cura­tors.”

How­ev­er, Warder does not see any of this as a chal­lenge to the role of gal­leries.

“In prac­tice, we find that our most com­mit­ted buy­ers will come to the gallery in per­son, invest­ing their time as well as their mon­ey. We’ve also noticed that artists and audi­ences are keen­er than ever to come in for dis­cus­sions and talks. Per­haps there’s a need to be ground­ed and com­mu­ni­cate in per­son.”

Warder sees wide­spread tech­no­log­i­cal engage­ment among up-and-com­ing artists, from social media to AI. How­ev­er, she also sees an inter­est­ing sub-trend devel­op­ing for com­bin­ing con­tem­po­rary and tra­di­tion­al media. She gives Can­di­da Pow­ell-Williams as an exam­ple: “whilst her sub­ject might be his­tor­i­cal or mytho­log­i­cal, she knows the diges­tion of her work may be through social media, so she often pro­duces GIFs of her per­for­mance, sculp­tur­al and instal­la­tion work.”

Bel­gium-based KRJST Stu­dio is anoth­er excel­lent illus­tra­tion of this sub-trend. They work with tex­tiles, for instance pro­duc­ing large-scale tapes­tries on looms, but design­ing many of the pat­terns dig­i­tal­ly. This com­bi­na­tion of ana­logue and dig­i­tal brings a tac­tile warmth to media which can often seem cold or inhu­man.

While there’s no sign of invest­ment in the art world slow­ing down, dig­i­tal art does present some unique chal­lenges. If an image cre­at­ed is dig­i­tal­ly then print­ed, could it be repro­duced and there­by made less valu­able? If a work is stored as a video file, could it be pirat­ed? It also intro­duces ques­tions about obso­les­cence – with tech­nol­o­gy devel­op­ing so rapid­ly, how should col­lec­tors store dig­i­tal works?

The best answer here remains the same as always: speak with the gal­lerist or artist direct­ly, dis­cuss the best meth­ods for stor­ing and dis­play­ing the work, and ensure it’s part of a lim­it­ed run. For expe­ri­en­tial art, Warder says Bosse & Baum use “a com­bi­na­tion of doc­u­ments which assert own­er­ship of the work, as well as the legal right to restage it. We want to encour­age con­fi­dence in our buy­ers, and let them know exact­ly what they’re pay­ing for.”

Dig­i­tal tech­nol­o­gy has already changed the art indus­try pro­found­ly, and the pace of change is only accel­er­at­ing. While this presents a lot of chal­lenges, not least in the cre­ation of new invest­ment mod­els, it also means a lot of oppor­tu­ni­ties – it’s an excit­ing time to be involved in the indus­try.